1. Convert the songs to ADX format using adx convertor (maximum 19 songs)
2. Create a text file name: (songs.txt) and put it in (***\kitserver\SMoKE_52),
copy the following text in the song.txt and modify the tracks names as described:
* if the file exist then you can edit it
# Songs map (encoding must be UTF-8).
# format: bin-id, "title", "artist"
19, "song name", "artist name"
20, "song name", "artist name"
21, "song name", "artist name"
22, "song name", "artist name"
23, "song name", "artist name"
24, "song name", "artist name"
25, "song name", "artist name"
26, "song name", "artist name"
49, "song name", "artist name"
50, "song name", "artist name"
69, "song name", "artist name"
70, "song name", "artist name"
71, "song name", "artist name"
72, "song name", "artist name"
73, "song name", "artist name"
74, "song name", "artist name"
75, "song name", "artist name"
76, "song name", "artist name"
77, "song name", "artist name"
3. Rename the adx files that you converted to (song name_##.adx)
Example:
file name:
Rhinestone Eyes_19.adx
in the song.txt map:
19, "Rhinestone Eyes", "Gorillaz"
* Be sure to save the songs.txt file when you finish.
4. create a folder named: dt02.img, and put it
in the img folder of kitserver
should be like this: (***\kitserver\SMoKE_52\img\dt02.img)
put all the adx songs in that folder and that is it, songs should be ready in the game.
should be like this: (***\kitserver\SMoKE_52\img\dt02.img)
put all the adx songs in that folder and that is it, songs should be ready in the game.
What can you about this tutorial?!Give us comments please.
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